Immersive Garden EXHIBITION

6-9. 10 | 12:00 - 18:00 Tickets | 40 zł Kopernika 15
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The Immersive Garden exhibition is a rare opportunity in Krakow to experience immersive installations and works in virtual and augmented reality. In one of the post-hospital buildings at Kopernika 15, eight works of artist from New Zealand, Chile, Taiwan, France, Poland, Ukraine and Uruguay will be presented.

The interactive kinetic installation Light Wing II by Uwe Rieger & Yinan Liu from New Zealand – ephemeral structure, creating holographic artefacts, which responds to touch like a spider’s web. In the Hypha VR experience by artist Natalia Cabrera from Chile, we will dive in the world seen from the perspective of Stephanopus Azureus mushrooms, whose role is to cleanse the Earth from the disastrous effects of human activity. The Wrocław-based IP Group collective will present the LUMEN cognitive light experiment, which, by questioning the existing spatial rules, provides a series of perceptual illusions. And TAO Ya-Lun from Taiwan will show Freeperson –  The Digital-Twins Machine, which creates a transmission platform for the physicality of the body. Sandrine Deumier, in the interactive work Falling, through ecofeminist attitudes, questions human practices of classifying living beings. In three AR artworks are created by duo Leticia Almeida & Mathías Chumino from Uruguay and Ukrainian artists – Roxolana Dudek and Vlas Belov.


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An interactive kinetic installation that blurs the boundaries between the physical and digital world. Stereoscopic 3D images, holographic artefacts and spatial sound are the components of the immersive installation, which was created in the arc/sec laboratory at the University of Auckland in New Zealand. Its delicate sail-like structure responds to a light touch like a spider’s web, enriching the experience with a unique tactile experience.

Sound Design: Kyung Ho Min
Support: Jacky Zheng, Yan Li, Zane Egginton

The project was supported by the University of Auckland.

       


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“I wonder what would happen if there were a United Organization of Organisms, where each species gets one vote. Would we be voted off the planet?”
PAUL STAMETS, Mycelium Running

Hypha is a captivating universal story in virtual reality that takes the viewer on a journey with a mission to cleanse the Earth from the disastrous effects of human activity. By becoming a Stephanopus azureus fungus, the user can experience the fungus life cycle, from spore to fungus, and understand the importance of the Mushroom Kingdom as a major factor in Earth bioremediation, i.e. removing pollutants (mainly petroleum substances) from soil and groundwater with live microorganisms.

The work was created in cooperation with the famous mycologist Giuliana Furci and the American organization Fungi Foundation founded by her, which studies mushrooms around the world, promotes innovative global solutions with their use, broadens knowledge and promotes a global policy for their protection.

The work was created during Natalia’s residence at the Museo del Hongo, the Mushroom Museum in Chile – an unconventional museum space dedicated to the Kingdom of Mushrooms. The institution promotes the Mushroom Kingdom and eliminates mycophobia through artistic and scientific activities conducted at the interface of art, science, design and technology.


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Lumen is a site-specific immersive environment, a cognitive experiment in which light beams trigger a series of perceptual illusions. Interactions in this environment question existing spatial rules, eluding attempts of definition and description. The participants of the experiment discover new elements of a disturbing environment in isolation. Interactions activated by sensors and the decisions of the viewers intensify the state of solitude, surprise, and shyness towards what is strange and unknown. Inspired by Stanisław Lem’s Solaris —extremely sensual, synesthetic descriptions of phenomena occurring on a foreign planet — the creators of the Lumen plunge the viewer into an alternative reality in which unexpected cognitive processes take place. When confronted with hybrid matter, suspended between physical and virtual space, the participants discover new modalities of forms and undefined phenomena emerging through movement and amplification.

Lumen is the fourth edition of the cyclical Ambient Room project carried out at IP Studio in Wrocław, an open studio (artist run space) and a creative space run by the IP Group artistic collective. In their activities, the authors analyze selected media aspects, creating a multidimensional environment that triggers intense sensory experiences.

concept / Jakub Lech [IP] + Bogumił Misala [IP] + Ania Haudek + Dominika Kluszczyk [IP]
digital signal processing / sound interactions: Bogumił Misala [IP]
light & visual interventions: Jakub Lech [IP]
space concept / visual identification: Ania Haudek [haudek.pl]
artistic research / coordination: Dominika Kluszczyk [IP]
sensors / Robert Adamski

The project was co-financed by the Municipality of Wroclaw | wroclaw.pl
Miasto Wrocław


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Falling is the study of a collapse. It proposes to build new narratives from the revival of animist thoughts. Consisting of nine ‘collapsology’ scenes created from Internet culture imaginaries, this artwork tries to interrogate a possible dismantling of the human practices of nature subjection and species classification through a search of eco-feminist postures. The project is based on the power of utopian and feminist anticipations, and the idea of short-circuiting collective imaginations from the Internet to develop new utopias and invent sustainable imaginations.
The work was supported by Casa de Velázquez | Hangar.org | Institut Français Barcelona.

The work is additionally presented in the VR version.


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An augmented reality project illustrating the physical action holding a “global” fist that symbolizes strength. This force has many concepts, from aggressive intervention in geopolitics to the pressures of a rapidly evolving future as the environment changes. An anthropomorphic figure – an image of humanity, its sculptural contours create the effect of tension that opposes its strength, which seeks freedom through struggle. The work was presented, among others at the Ukrainian Biennale of Digital Art and Media 2021 in Kiev.


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Sculpture in augmented reality about beauty and the value of enriching your inner world. An angel is primarily a spiritual being with wings. But in this case, the being becomes an angel through spiritual enrichment and awareness of his individuality. An ordinary figure reveals the inner potential for himself and the world, creating something unique in an empty environment without “grain” and “conditions”. The transformation of the environment takes place from the inside out, it flies and becomes an angel, giving rise to life.


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Metagarden is an immersive Augmented Reality installation. The user enters through a portal that opens up to a surreal garden in 360 from where they can navigate the liminal space and get lost in this immersive and magical den.


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Freeperson - The Digital-Twins Machine | Tao Ya-Lun

  TW

Update: For technical reasons, this work is presented at the _econtinuum exhibition at the Małopolska Garden of Arts.

We exploit and destroy nature, increasing the risk of creating conditions that are dangerous to life and health plus the development of bacteria and viruses that are dangerous to us. The pandemic and fear of COVID-19 infection forced us to keep our distance, while accelerating the development of activity in virtual reality. Cyberspace (virtuality) is becoming more and more common in our daily life (reality), changing our perception and awareness of the body.

The work Freeperson connects two physical spaces via high-speed internet and creates a transmission platform for the physicality of the body. The user gets rid of the physical limitations of time and space, can move freely in a remote space while the entire process is carried out and monitored by a computer program and a machine.

After the nuclear disaster in Fukushima, Japan, the possibilities offered by remote-controlled robots began to be widely used. By using robots, it was possible to ‘enter’ the nuclear power plant and work safely on the recovery from the tsunami disaster. Freeperson’s work makes it possible to control a device thousands of kilometres away.

Freeperson’s work is shown for the first time in Poland