May AI Help You?

Main exhibition

23-26.10 | 12:00 - 18:00 Tickets | Potocki's Palace Vernissage on Thursday 23.10 at 6:00 p.m.
33KB

Main exhibition May AI Help You? at 14th Patchlab Festival, curated by Irini Mirena Papadimitriou and Elwira Wojtunik, presents artworks that explore how artificial intelligence and digital technologies are reshaping our understanding of the world, their impact on storytelling, and the complex entanglements of influence, authorship, and representation.

AI has been playing a growing role in deciding what content we are exposed to and consume, what stories are worthy of our time, but also what news we should be paying attention to. AI and digital technologies, like an invisible hand, have been steering our view of the world, shaping the stories we tell, the media we engage with, and the very fabric of language and identity. They have been filtering our reality showing us predictions of what we want to experience and see, and in a way, where content eventually becomes homogeneous and monocultural, creating as thus echo chambers, but also facilitating misinformation, and limiting critical thinking.

If AI systems are controlling the narrative, pushing for profitable ideas and stories, rather than meaningful and authentic ones, focussing on individual preferences and experiences, rather than collective or diverse ones, what are we missing out on? If complex ideas are less valued or harder to access, and if instead of what one might think of as endless possibilities and neutral material, we have limited or filtered content, what does that mean, and what are the implications for the future of culture, storytelling, or knowledge?

AI technologies reflect ourselves, our values, ambitions, and also flaws, but at the same time they amplify them. How do we navigate views of the world, generated, analysed, categorised, and interpreted by machines, while machine-made simulations seed themselves back into future training data, perpetuating a self-generative feedback loop? What does it mean to “see” in an AI-driven world, where digital representations shape our sense of identity, thinking, and belonging, but also in a world where computation absorbs us, produces and reproduces us?

The narratives produced by AI are very much dependent and influenced by the systems that build it, the power structures that sustain it, and the intentions behind it. Intentions of the people and institutions who design, deploy, and control it. AI doesn’t just reflect our reality—it reinforces existing biases, marginalises certain voices, and amplifies dominant ideologies, often under the guise of neutrality or objectivity. What does “free will” mean when machines influence us so subtly?

In Terms & Conditions Opera: a Legalese Libretto by Jake Elwes, AI is feeding on itself, in an absurdist opera that satirises the impenetrable legal jargon governing generative tools. Lawrence Lek’s Guanyin (Confessions of a Former Carebot) presents a cyborg therapist created to save other AIs from the brink of self-destruction. In his British Algae series, Craig Ames channels 19th-century scientific methods to probe the aesthetics of machine-generated taxonomies. Y7, in The Undead Internet Theory) investigate how automation has already begun to reshape the way culture is produced, circulated, and consumed, and speculate on the future of the internet, which is increasingly being shaped by AI. Nye Thompson in CU Soon – with a gesture of rebellion against technological opacity, and connection in a time of global and networked isolation – reframes satellites as invisible collaborators rather than distant surveillants. Lure by Sian Fan reflects on the complexity of agency and influence, and how virtual depictions of femininity can simultaneously empower and limit. While, Memo Akten and Katie Peyton Hofstadter, in Superradiance, a video and sound installation exploring embodiment, technology, and planetary consciousness, invite viewers to experience connections with the living planet through their bodies.

Interactive installation The Confessional, by mots duo, is a provocation raising questions about how artificial intelligence perceives us and to what extent we are willing to accept its judgment. Onirica by fuse, based on an archive of 28,748 dreams, guides the viewer through a hypnotic and deeply intimate projection in which AI acts as both translator and curator of the subconscious. Last, but not least, in VR experience Conversations, created entirely in dialogue with artificial intelligence systems, Jacek Nagłowski challenges the anthropocentric perspective and invites reflection on the ethical implications of coexisting and co-creating with digital representations of non-human consciousness.

The works presented interrogate the mechanisms of control, labor, and longing embedded within AI and technological systems, asking what it means to create with and through machines, and how we reckon with tools that reflect us back in distorted, uncanny forms.  Can we reimagine our relationships with these systems—legally, spiritually, emotionally?

Working across machine learning, virtual worlds, video games, speculative fiction, historical reappropriation, the artists here offer us a multilayered commentary on our increasingly hybrid realities. Revealing not only how machines and AI see us, but how we might begin to see ourselves differently through them. But they also show us that if AI is a tool, it is one we must learn to reclaim—repurposed not just to mimic human creativity, but to help us understand the shifting coordinates of our agency, desire, and connection in a networked age. Asking what it means to be human in a time when machines listen, learn, and look back.

May AI Help You? exhibition at 14th Patchlab Festival, is organised in partnership with FutureEverything and supported by the British Council under the UK/Poland Season 2025 – the groundbreaking initiative that celebrates the depth and diversity of cultural exchange between our two nations.

_______________________________

 


196KB

The installation of the pioneer in artistic explorations of Deep Neural Networks explores embodiment, technology, and planetary consciousness, inviting viewers to extend their bodily perception beyond the skin and into the living environment. The work combines poetry, dance, and insights from neuroscience, woven together with code, simulations, and generative AI to evoke a visceral, intimate connection to the living planet.

It’s one thing to intellectually know that we are deeply entangled within complex assemblages of life, interdependent physically, chemically, and biologically, across multiple scales of time and space. But how can we feel this connection in our own bodies?

Dance is one of our earliest biotechnologies. We dance to express ourselves, to connect to each other. Through ritual and ecstatic dance, we dance to experience union with the universe directly. Superradiance leverages the phenomenon of ‘embodied simulation,’ where, as we observe another person moving, we feel their movement in our own body, in an immersive, ritual sanctuary, where invisible dancers embedded in animate environments transform forests, oceans, and deserts into extensions of our own bodies.

Challenging the boundaries of self, biology, geology, and technology, the work contemplates the whole planet as a living cyber-organism across space and time.


144KB

Guanyin (Confessions of a Former Carebot) | Lawrence Lek

  _UK

Multimedia installation for the Frieze Artist Award, focuses on the eponymous character from his ongoing Sinofuturist cinematic universe. Guanyin is a Carebot, a cyborg therapist created to save other AI from the brink of self-destruction. Named after the Buddhist goddess of mercy, Guanyin (literally, ‘the one who listens’) embodies the artist’s interest in the spiritual and emotional dimensions of technology.

The project draws from the idea of ‘walking simulators’ – a genre of video games in which players discover clues by exploring an environment. Guanyin’s thoughts accompany the player’s journey, recounting journal entries, company reports and messages to the nonhuman patients in her care. These dialogues reflect how conversational AI – from the Turing Test to Alexa and modern chatbots – affect our interactions with the world.

 

 


107KB

CU Soon. A performance for satellites and humans | Nye Thompson

  _UK

The installation sidesteps the gatekeepers and conventional uses of satellites to propose a different kind of relationship with these hidden machines. The universe becomes the gallery as a series of electronic ‘postcards’ are transmitted out into space. Referencing the irreverent lineage of mail art, these images are intended as fond messages to passing satellites – postcards from the world they’ve left behind. The satellites intercepting these images momentarily become performers as they broadcast the images back down to the Earth’s surface. The postcards return, scrambled, reassembled into something completely new.


72KB

Terms & Conditions Opera: a Legalese Libretto | Jake Elwes

  _UK

A music AI being fed on its own legalese. In a self-referential loop, OpenAI and Suno’s Terms and Conditions are reinterpreted into a kaleidoscopic opera of scattered genres.

The true content of corporate AI systems lies not in their generated output (which are merely imitative, superficial and derivative forms), but in their legal frameworks: the policies, copyrights, intellectual property, and terms of usage that demand real human labor and political engagement.

Prompting corporate AI models can feel very limited and troubling – almost as if you’re giving part of your soul to help improve their models. Not wanting to give their model anything, the artist instead fed it on itself, having it absurdly interpret its own governing laws.

AI is forcing us to radically reinvent intellectual and creative property laws (both OpenAI and Suno are currently being sued for copyright infringements). The revisions being shoehorned into this newly evolving landscape are buried in boring documents none of us read, but when set to mimetic music their jargon becomes both more readable and laughable. Decadently feeding an AI on itself (a de-generative AI) resulting in an absurdist AI opera.

 

 


126KB

Lure is a three-screen videogame-based installation reflecting upon the power and influence of the media that populated the artist’s youth. Drawing from anime’s Sailor Moon and Cardcaptor Sakura which had female protagonists and Gameboy’s Pokemon Crystal which allowed users to select a female character for the first time, the work explores the affect and allure of these virtual manifestations of femininity and the pervasive waves of influence that continue to ripple out from them. It seeks to show how virtual experiences permeate into physical reality, leaving marks, traces and manifestations within our sense of identity.

The work critically reflects upon the fine line between agency and influence and beauty and objectification. It seeks to acknowledge the light and the dark prevalent in the creation, depiction and consumption of hyper-feminine virtual characters and considers how experiencing these influences the formation of one’s own identity.

Audio by Ben Dixon (From the Deep Audio)


201KB

Photographs of British Algae – AI Impressions | Craig Ames

  _UK

Utilising one of the cutting-edge imaging technologies of the day, the English botanist and artist, Anna Atkins, created the world’s first photographic-based record of botanical specimens. Working from a list of specimen names she rendered her distinctive camera-less images.  Celebrated for its historic significance and striking aesthetic qualities, her self-published Photographs of British Algae: Cyanotype Impressions (1843-1853), has gone on to inspire innumerable mimetic images.

Today, generative AI imaging has quickly become a transformational technology.  Adopting Atkins’ approach to image-making (melding artistic and scientific considerations), Ames utilised this emerging technology to render synthesised ‘AI impressions’.  Working from a sample of the specimens Atkins originally rendered, Ames repurposes their scientific Latin names to create simple text-based prompts, which were systematically processed through a text-to-image generator.

The resulting fabrications were computationally upscaled, labelled and catalogued to create a new visual taxonomy that is inspired by the past but synthesised using generative algorithms.  The work intentionally distorts the boundaries between the real and the artificial, highlighting the growing disconnect between the natural world and the simulated hyperreality that increasingly subsumes it.


153KB

Undead Internet Theory | Y7

  _UK

Undead Internet Theory is a video essay by UK-based post-disciplinary duo Y7 (Hannah Cobb & Declan Colquitt) that offers a speculative response to Dead Internet Theory — the idea that the majority of the content we consume online is automatically generated, and that most of our interactions are actually with artificial actors. Through interviews with leading thinkers in digital culture, the video explores the growing automation, artificialisation, and non-human optimisation of online life, while speculating on how meaning-making and communication may evolve in years to come. As well as unpacking emerging visions of the ‘Agentic Web’, the work also considers how the complexity of large-scale digital systems might give rise to new cultural artefacts and generate models of culture not centred on — or limited by — a preoccupation with the human experience.


138KB

The Confessional | mots

  _DE

An interactive installation, a personal experience in which participants face an AI that delivers blunt, unfiltered judgments based purely on their appearance. The participant sits inside a cube-like structure to face an unfiltered assessment by artificial intelligence, based solely on their appearance. Using custom software, the AI analyzes the participant’s face and generates direct, often humorous or biting comments. A fictional personality profile contains an imagined backstory and personalized advice. The experience is completed by a generated portrait on a CRT monitor—an abstract, at times surreal reinterpretation of identity through the machine’s eyes.

The experience is deliberately raw, unapologetically honest and provocative. The Confessional raises questions about how AI perceives us and how far we are willing to accept its judgment. The installation prompts reflection on the boundary between analysis and judgment, and on AI’s role as a technological mirror and critic in our everyday lives.

Artwork presented in collaboration with the Goethe-Institut in Krakow.


87KB

Onirica | fuse*

  _IT

An audiovisual installation immersing visitors in an archive of 28,748 dreams collected by researchers from the University of Bologna and the University of California. Each dream was recorded word for word upon awakening and categorized according to, among other factors, the dreamer’s physiological parameters as well as the phase and cycle of sleep. The work takes the audience on a journey through the space of dreams and the subconscious, revealing recurring motifs while preserving the uniqueness of each dream. Brain activity (EEG, EOG, REM) becomes a set of parameters controlling the visuals, exposing what happens in the brain while we dream. Dream texts are translated into images using diffusion models (text-to-image), which generate visual landscapes from the descriptions. In addition, sleep data (EEG/EOG, phases and cycles) modulate the image generation, unveiling what takes place in the dreaming brain and giving each dream its unique context. Here, AI acts as both translator and curator of the subconscious, guiding the viewer through a hypnotic and deeply intimate projection.

Artwork presented in collaboration with the Italian Cultural Institut in Krakow


67KB

VR Conversations | Jacek Nagłowski

  _PL

A VR project created entirely in dialogue with artificial intelligence systems. It is a subversive documentary fairytale about the relationship between humans and AI, where the entire narrative is built from authentic conversations between the co-creator and models — from GPT-3 (2020) to Claude 3.5 Sonnet (2024). This audiovisual essay explores intimacy and trust between the human and the non-human, confronting viewers with questions about the boundaries of subjectivity. Conversations was co-created with AI at every stage: from writing and narration to image, video, sound, and music, through to the coding of the final experience. The project challenges the anthropocentric perspective and invites reflection on the ethical consequences of coexisting and co-creating with digital representations of non-human intelligence.

Irini Papadimitriou _UK
Curator and cultural manager, her practice draws on interdisciplinary and critical discourse to explore the impact of technology in society and culture, and the role of art in these conversations.
Currently Director of Exhibitions at Diriyah Art Futures, she was previously Creative Director at FutureEverything, Digital Programmes Manager at the V&A and Head of New Media Arts Development at Watermans. In 2023 she was the Artistic Director for Busan Biennale’s Sea Art Festival. Recently curated exhibitions include: CONTINUUM 25, Diriyah Art Futures, Riyadh; AI: Who’s Looking After Me? Science Gallery London; Flickering Shores, Sea Imaginaries Sea Art Festival, Busan; FutureFantastic, Bangalore; Plásmata: Bodies, Dreams, and Data and You and AI: Through the Algorithmic Lens, Onassis, Athens; [Digital] Transmissions, Jordan National Gallery of Fine Arts, Amman; Artificially Intelligent, V&A.  Irini has served as a jury member for Prix Ars Electronica, STARTS, Lumen Prize, ACM Siggraph, and many more.
Elwira Wojtunik _PL
Curator and Artistic Director of the Patchlab Digital Art Festival in Kraków (since 2012), founder and president of the Photon Foundation dedicated to supporting and stimulating the development of digital art and contemporary digital culture. She is an active member of the international AVnode community of curators and audiovisual event organizers, and collaborates with the Academy of Fine Arts in Kraków and other academic institutions across Europe. She creates and co-curates exhibitions in Poland and abroad. As an expert in designing digital experiences, she has been invited to speak at international conferences, including UNESCO Creative Cities, SAT Fest in Montreal, Athens Digital Arts Festival, and Bomba Megabitowa. She has served as a juror for prestigious new media art competitions such as NewImages XR in Paris, SIGGRAPH Asia, ISEA, and the WRO Biennale’s Best Media Art Diploma Awards. Recipient of a scholarship from the Polish Ministry of Culture and National Heritage in the Visual Arts category. Since 2023, she has been among the nominators for the prestigious Paszporty Polityki awards in the Digital Art category.
FutureEverything _UK
Future Everything exists at the convergence of art, technology and society. As an arts organisation with a year-round programme of cultural activity, we’ve helped shape digital culture locally, nationally and internationally for 30 years. They bring audiences together to discover and share new ideas that dare to imagine better futures through a bold programme of public art commissions, cross-sector collaborations, and digital debates & knowledge exchange forums. Their mission is to spearhead positive societal change and pioneer critical cultural connections using art as a transformative tool. We push creative boundaries across multiple disciplines, ask challenging questions, and connect wide-ranging audiences with current and future global issues.