Exhibition ERROЯ?

17-27.10 | 12:00 - 18:00 Tickets | Going. Potocki's Palace Vernissage on Thursday 17.10 at 18:00
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Error, mistake, or deviation from the plan—seemingly negative, in reality, they open up space for reflection on the unpredictable outcomes and directions of rapid change. In an era of unchecked AI development, escalating climate crisis, social polarization, and omnipresent tools of reality manipulation like fake news and deepfake, it’s worth asking: has something gone wrong? Or should these disruptions prompt us to explore new ways of thinking and perceiving?

In art, mistakes often lead to unexpected discoveries, innovative interpretations, and groundbreaking ideas. Through openness to experimentation and acceptance of errors, surprising phenomena are revealed, and results that go beyond initial frameworks expose hidden desires and new potentials. What was once an oddity is now familiar.

Digital art is a space for exploring the unknown, often celebrating mistakes as an integral part of the creative process. It is an area where discourse analyzes and materializes contemporary changes, translating them into forms accessible to a wider audience. In this perspective, error becomes not just a deviation but a catalyst for a new, expanded reality, transforming our understanding of technology and its impact on our world, where art and technology coexist to reveal endless possibilities for the future.

The exhibition ERROЯ? in the underground of Potocki Palace presents nine works and interactive installations by artists from Poland and abroad. Inspired by contemporary aberrations—from fake news and deepfakes to the climate crisis and post-apocalyptic visions of the future—these works prompt reflection and encourage a closer look at our lives, both digital and beyond.

 

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Curator: Elwira Wojtunik-Láng


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Duck is a daring deep fake short film from acclaimed artist and filmmaker Rachel Maclean. A classic spy thriller set in a world of artifice, subterfuge, and intrigue, it is unique in entirely using deep fake video and audio, resurrecting actors through machine learning and artificial intelligence. The all-star cast, including deep fake Sean Connery and Marilyn Monroe, are all played by filmmaker Rachel Maclean herself.

Visually captivating, funny and technically innovative, DUCK takes elements from classic Hollywood, video games, film noir and science fiction to raise compelling questions about our age of fake news, virtual reality and alternative facts, but also to satirise some of the more histrionic narratives pushed by the media regarding deepfakes and their contribution to the ‘decline of truth’.


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Abstract video films created “in collaboration” with artificial intelligence during a creative crisis, a period of lack of inspiration, the artist’s midlife crisis, and the tensions of the Covid-19 pandemic. Using a machine learning algorithm fed by drawings of Damien’s previous works, the AI generated images that mimic his original creative style. This collaboration resulted in unique films that would not have come into existence under different circumstances.
The video Crisis won the Young Jury Prize at the International Film Festival of Nancy in France.

The installation is presented under the patronage of the French Institute in Warsaw. 


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From The Main Square VR | Pedro Harres

  _BR

An interactive animation in the form of a virtual reality experience by Brazilian director Pedro Harres, showcasing the development, crisis, and downfall of a polarised society. Harres channels his frustration and sorrow about the difficult situation in his home country into a tragicomic tale, composing a 360-degree symphony of animated excesses, human folly, and shocking outbursts of violence, where we witness an allegorical nation racing toward catastrophe. The director himself described the project as “a collage of urban absurdities, sometimes humorous, sometimes brutal, that reveal themselves in societies during an era of heightened political polarisation and climate disaster.” Civilization flourishes, with all its contradictions, only to become a threat to itself. Is this the only path?

The work has received numerous awards and accolades, including the Grand Jury Prize at Venice Immersive 2023, New Images 2024 in Paris, and SXSW 2023, making it arguably the most awarded VR work of 2022.


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Living Space | Sven Windszus

  _DE

With every passing minute, our planet is home to 150 more of us. One century ago, there were 2 billion people in the world, but if the forecasts are right the human population will come to almost 10 billion by 2050. In this piece the fate of the entire human race is within the hands of each participant. Through handling the pump, Windszus invites the person to populate the glass tank with randomly generated heads. Like balloons, when inflated they squeeze against each other as the tank becomes more crowded. As space increasingly narrows, the heads pant more heavily, struggling to keep up with the rising water level. If we keep pumping, the living conditions for each head becomes more severe. The participants are left with the responsibility to decide.

Between continuing pumping or halting the process, Windszus brilliantly visualises the consequences of overpopulation. Living Space calls on decisions to be made, as we face the destruction of our habitat due to the rising sea level. The dichotomic responsibilities – between the survival of human populations and the preservation of our habitat – are rehearsed in the experiment prompted by the air pump. The urgent calling of disintegrated living conditions due to climate change informs our interaction with the installation.

Artwork presented in collaboration with the Goethe-Institut in Krakow.


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Inflorescences | Sabrina Ratté

  _CA/QB/FR

The project unfolds in a hypothetical future where plants, mushrooms, and unfamiliar creatures have undergone mutations to coexist symbiotically with long-abandoned electronic waste. These life forms emerge from what is perceived as inert and forgotten remnants but continue to evolve and foster new relationships with the ecosystem. The depicted world is devoid of humans, yet its evolution is shaped by the remains they left behind.

 

Obsolete electronic devices discovered in various locations have been digitally scanned using 3D scanning applications and imported into animation software. Here, these fragments of reality transition into a future where nature and technology converge symbiotically. Utilizing the same software, the creatures, generated with a video synthesizer, take on three-dimensional forms. This creative process allows for the emergence of organic and unpredictable shapes reminiscent of floral or fungal mutations. These protrusions seem to emerge from the objects, occasionally borrowing their colors, textures, or materials, thus becoming a living extension of the discarded waste.

Premiere in Poland, Inflorescences is an audio-visual project made up of four videos, in which the artist explores a hypothetical and posthuman future, where plants, fungi and animals have undergone mutations to exist in symbiosis with electronic waste. The work has been commissioned by New Now Festival.


Installation presented under the patronage of the French Institute in Warsaw.


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The Glass Room | Tactical Tech

  _DE

An interactive intervention and experience focused on data and privacy that encourages a closer look at your digital life. It prompts you to reflect on how social media and the Internet have changed the way we read and react to information. We often hear about misinformation, fake news, and conspiracy theories. But what actually makes information credible or not? Is something fake news simply because it presents an opinion we disagree with? What role do new technologies and social media platforms play in the spread of misinformation and its impact on our culture, politics, and society?

The installation explores what misinformation is, why it’s shared, and how it spreads. Learn how we, as individual users, participate in this process through our clicks, likes, and shares. Discover the business models, design practices, and habits that create an environment where fake news can spread or go viral. Understand how misinformation becomes normalized and how the decisions made by tech gatekeepers can influence our behavior and opinions. The installation includes a free Data Detox Kit, offering insights into various ways misinformation is disguised and practical tips on finding verifiable information online.

The Glass Room is designed by Tactical Tech, an international creative non-profit organization that explores the socio-political and environmental impact of technology on society.


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Mini Machinery | Sonia Kujawa

  _PL

Post-Apocalyptic Art – What would an artist’s work look like after a global catastrophe?

Mini Machinery is a performative installation that emerged from contemplating what art might look like if humanity were to rebuild culture and heritage from scratch under harsh, post-apocalyptic conditions. Considering the limited resources during the Covid-19 pandemic, the artist questioned how the role of art and the methods of its creation would change, and what materials could be used in these new realities. Mini Machinery is a work created in contrast to the scale of destruction resulting from the apocalypse, defying it. It explores the significance art could hold in a dangerous and hostile world—not just for those creating it. The drawing process by the device is the essence of this work, representing a functional fusion of digital and analog systems, juxtaposing predictable and random elements. The devices were built using model brush motors, gears, and eccentrics mounted on a movable frame made from waste materials, wood pieces, and wires. On stage, the miniature machines—equipped with a battery pack and a drawing element (marker, charcoal, or graphite)—create a chaotic image in a dance-like motion, echoing the quality of their existence.

The installation is an integral part of the master’s thesis defended at the Faculty of Intermedia at the Jan Matejko Academy of Fine Arts in Krakow. In 2023, it won the main prize in the 9th Best New Media Art Diplomas Competition, organized as part of the 20th WRO Media Art Biennale.


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It is an immersive visual and sound installation that combines photography, text, sound, and augmented reality (AR) with a message. At a time when humanity seems to be facing a real threat, the French duo has created a poetic work that opens new perspectives on issues related to the potential extinction of our species.

The creators of Fossiles pose a question about the meaning of the universe’s existence, exploring its history through seven questions. Is what we perceive in the universe a path toward increasing sophistication, from the Big Bang to the emergence of the human species? The 13.8 billion years that led to our existence are full of moments of wonder. The more we delve into the mysteries of the universe, the more faith gives way to knowledge. The more answers we discover, the more questions arise. We surrender to a vortex of precision that, instead of bringing us closer to understanding, takes us further away from answering the fundamental question: “why?”

Seven photographs taken in the Paris metro create a specific spacetime—a metaphor for the development of the universe. Thanks to augmented reality (AR), the photos come to life, revealing the video poems within them. The content in various layers encourages viewers to reflect, creating an interdisciplinary journey through the evolution of the universe in seven key steps.

Fossiles was awarded at the Recto VRso Laval Virtual 2024 festival of immersive and interactive art.


Installation presented under the patronage of the French Institute in Warsaw.


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Impact is an interactive installation based on the reportage by an Italian creator about mining in Peru, exploring the social, environmental, and economic consequences of resource extraction. The motion-sensitive installation distorts consumer goods imagery to reveal footage from the Cerro de Pasco mine. The artist encourages reflection on the hidden costs of modern technology production and its impact on the environment and local communities.